**System Information**
Win XP
**Blender Version**
Broken: Blender 2.28 r60133
Worked: Blender 2.XX rXXXXXX
**I found that scene input nodes don't respect their own start frames.
I created scenes via 'copy linking data' 3 times, then changed the start frames for each. This should delay the copied animation successively, making an echo effect.
It works in the VSE, each animation in a scene strip is delayed by the right number of frames (5 frames).
But in the compositor all the frames are rendered without regard to start frame, instead they seem to sync to the shared animation f-curves, so no delay.**
**Exact steps for others to reproduce the error**
-Create a simple animation of a 3D object moving. Animation should start late in scene.
-Duplicate the scene by Link Object Data
-Create a seperate Compositor scene and create Input Scene Nodes for each duplicated scene
-mix them with color mix node by 0.5
The result is there is no offset in animation.
attached .blend file http://blenderartists.org/forum/attachment.php?attachmentid=273195&d=1385624482
Image describing fault at http://blenderartists.org/forum/attachment.php?attachmentid=273194&d=1385624465