**System Information**
Operating system: macOS 12.1 (21C52)
Graphics card: Apple M1 Pro
**Blender Version**
3.4.1 (3.4.1 2022-12-20)
**Short description of error**
I rendered out a few a sequence (56 frames) to check the smoothness of my animation. It worked fine.
Then I adjusted a few keyframes in the Dopesheet and tried to render the same sequence again. Ever since then Blender crashes immediately when I click "Render Animation". I have no idea where the problem comes from. I did not make the file more complex through any action. It was merely a keyframe adjustment that made the file unusable for rendering. Even on other computers the same crash occurs when trying to render out of this file. I attached it below. Also here is a crash report:
**Exact steps for others to reproduce the error**
{F14115415}
{F14115413}
```lines=10
**Call Stack:**
__pthread_kill
pthread_kill
__abort
abort
abort_message
__cxa_pure_virtual
btPolyhedralConvexShape::localGetSupportingVertexWithoutMargin(btVector3 const&) const
btConvexInternalShape::localGetSupportingVertex(btVector3 const&) const
btConvexInternalShape::getAabbSlow(btTransform const&, btVector3&, btVector3&) const
btCollisionWorld::addCollisionObject(btCollisionObject*, int, int)
rigidbody_validate_sim_object
rigidbody_update_simulation
BKE_rigidbody_do_simulation
blender::deg::(anonymous namespace)::deg_task_run_func(TaskPool*, void*)
tbb::internal::function_task<Task>::execute()
tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::process_bypass_loop(tbb::internal::context_guard_helper<false>&, tbb::task*, long)
tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all(tbb::task&, tbb::task*)
tbb::internal::task_group_base::wait()
BLI_task_pool_work_and_wait
blender::deg::deg_evaluate_on_refresh(blender::deg::Depsgraph*)
scene_graph_update_tagged(Depsgraph*, Main*, bool)
wm_event_do_depsgraph
wm_event_do_refresh_wm_and_depsgraph
wm_event_do_notifiers
WM_main
main
start```