**System Information**
System: Windows 7 64bit
RAM: 4096 MB
renderer: 'GeForce GTX 760/PCIe/SSE2'
vendor: 'NVIDIA Corporation'
version: '4.5.0 NVIDIA 364.72'
**Blender Version**
Broken: 2.77a
Worked: (optional)
**Short description of error**
Cycles Glossy BSDF Specular changes into material color, instead of
light source color if the material color is "pure"
**Exact steps for others to reproduce the error**
The Cycles Glossy BSDF Specular should reflect the light source color,
instead of material color, when one or two of the rgb values are set
to 0, i.e. pure red rgb 255,0,0 or orange rgb 0.394, 0.153, 0
Pure black rgb 0,0,0 doesn't have any specular color at all, which
was intended I belive.
{F314030}
{F314032}
{F314033}