**OS**: Windows 7 Professional
**Hardware**: Intel Xeon CPU, 10GB, 64 Bit, AMD Radeon HD Pro 2400
**Description Of Bug**
Right Now, I have a issue with my player armature and other objects animating. What happens is when the player rig is doing any animation( walking, running, swimming, etc) and then i have another object animate(say his gun Firing) the game will run both animations and then immediately crashed. Doing my own testing with this, deleting my walking cycle code in module execution seems to work when I don't have that part in. However, my rig will still crash if i do another player animation(say running instead of walking)with a gun animation or any other.
I can completely confirm my code isn't wrong with about 2 to 3 weeks of me trying to break this bug. This even happens with the action actuator. I tried running this rig script in module execution and instead of writing another animation script i used an action actuator. The animations got stuck then crashed blender. This has never happened in any other previous versions of blender.
This is the first game engine issue i have run into during a serious development project. Ive been developing this game close to a year now. I don't want to have to stop development because of animations crashing the game. Thank you for your time.