Edit by @Alaska
Bisecting points to rB6f502136c7fd as the cause.
---
**System Information:**
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67
**Blender Version:**
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: `rB0330d1af29c0`
Worked: 2.83.4
**Short description of error:**
The principaled volume shader is not rendered by EEVEE when it is used in the world shader.
|{F8832013}|{F8832015}|
|2.83|2.90|
**Exact steps for others to reproduce the error:**
1. Start a new scene and change the render engine to EEVEE.
2. In the world shader, add a principaled volume node and attach it to the volume socket of the material output node.
3. In 2.90, notice how the volume is not rendered by EEVEE while in 2.83 the volume is.
Here's a .blend file with steps 1 and 2 done:
{F8832020}