Blender 2.78
reproducible, make a simple edge based mesh, then add a Skin Modifier, then run this code to assign some radii:
```
obj = bpy.data.objects['Plane']
for v in obj.data.skin_vertices[0].data:
v.radius = 0.2, 1.2
```
then to crash Blender, add a negative value into the mix.
```
obj = bpy.data.objects['Plane']
for v in obj.data.skin_vertices[0].data:
v.radius = 0.2, -1.2
```
it would be great if internally this performed a `math.abs` of the input radii. (also when doing a `foreach_set`)