**System Information**
Windows 7 64-bit, nvidia gtx570
**Blender Version**
Broken: 2.63a, b636599 (latest 64-bit build from builder.blender.org)
Worked: unknown.
**Short description of error**
When particles are set to be emitted from vertices they ignore particle textures using uv mapping. Changing emision to 'faces' fixes this on replaying the particles.
**Exact steps for others to reproduce the error**
Using this file: {F139497}
1. Play the particles in the timeline and note they incorrectly emit from right to left (using view that file opens with. Particles take a few 'tries' to emit correctly).
2. Change particle emission from 'Verts' to 'Faces'.
3. Replay particles (may take several tries to see refresh) and note they emit from the bottom upwards, which is correct, as determined by the uv mapped blend texture.