**System Information**
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.79
**Blender Version**
Broken: version: 3.1.0
Worked: 3.0
**Short description of error**
Image on Image Editor -> Paint does not update when being drawn on at certain close view levels until the viewport is moved {F12961907}
**Exact steps for others to reproduce the error**
Load default scene
Switch to Texture Paint tab
Create new image
Zoom in 7 or 8 times (for reference I am using a scroll wheel that has steps)
Draw on the image
It will sometimes update fine, sometimes stop updating when it passes over a what looks like a UV boundry, that extends off the screen
See gif where I added a material to it
Sorry if this has already been reported, haven't been able to find a public bug tracker
{F12962159}