I have a character that has been textured in Blender. It has a lot of textures and materials some of the parts of the character are unwrapped and have normal and other maps. But some parts I didn't need to unwrap I just added color using color ramp and maps using image texture. The character needs to be sent to may for animation. My question is are there gonna be any problems with the textures and materials in Maya. Have they exported automatically in Obj?? the colors that I created using color ramp are they can be exported automatically??