**System Information**
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.48
**Blender Version**
Broken: version: 2.81 (sub 15), branch: master, commit date: 2019-10-18 14:41, hash: `rB970d7ed860f1`
Worked: (optional)
**Short description of error**
Cycles just renders the combined pass, but will not create any of the AOVs (they will stay black).
**Exact steps for others to reproduce the error**
I think this is something that happens at a certain complexity of the scene relative to your gear. Maybe there isn't enough memory to store them, so they are being purged?
I will try to find a way to provoke this behaviour later, but as of right now, I have no clue when exactly this happens, nor what exactly is causing it - the only thing I know is that my projects at a certain point all adobt this behaviour - but when I let them render on a render farm it's fine.