**System Information**
Operating system: Darwin-19.0.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 560X OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.2.24
**Blender Version**
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-02-11 14:45, hash: `rBc939b4df18e9`
**Short description of error**
Rendering the viewport animation gives a very different result from the actual viewport.
(Also: Viewport Anti-Aliasing isn't taken into consideration on the Viewport Render).
|{F8346280}|{F8346309}
The problem is more noticeable when the Viewport Shading is set to "Flat", even though it also shows in "Studio". It delivers very dull colors with less contrast and a blue-ish tone.
Changing between Cycles and Eevee doesn't affect the Viewport Render (from my tests).
|{F8348141}|{F8348145}
flat:
|{F8348144}|{F8348142}
**Exact steps for others to reproduce the error**
- Open attached file.
- Go to View -> Viewport Render Image
{F8348132}