**System Information**
Operating system: Windows 10 64bit 19044.1415
Graphics card: Geforce GTX 1650 Super 4GB
Ram: 8 gb
**Blender Version**
Broken: 3.2.1, 3.2, 3.1, 3.0.
**Short description of error**
When I go to edit mode of a mesh with multires modifier( even if it's turned off), I start to loose my RAM memory after each click, even if it was made in emptiness.
**Exact steps for others to reproduce the error**
1. Open a .blend file {F13323396}
2. Check your occupied RAM memory. {F13323459}
3. Select head object (you can turn off modifiers for visualisation) {F13323461}
4. Go to edit mode and fixate occupied memory again {F13323464}
5. Start clicking in emptiness or select verticles and look at how memory is occupied with each click
{F13323468} {F13323470}
6. Wait a bit and see it's not changing
7. Go to object mode and see it slightly changing once. Wait more. No changes.
8. In order to release your memory pick another object like hoodie or glasses.
9. Go to edit mode and start cliking. Firstly memory will start to go up, but then will return to base occupied RAM, that you fixated in begining.
{F13323477} {F13323479}