This task is to track changes in the keymap for Blender 2.8,
Note this not a task for discussion (see: T55162). This is only to keep track of changes made in 2.8x.
== Summary
Here is a list of the main changes to know when moving to 2.8.
Moved to: https://docs.blender.org/manual/en/dev/interface/keymap/blender_default.html
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Note: On macOS you can now use the Cmd key as an alternative to using Ctrl.
== Screen Keymaps
## Added
* Global
* `Q`: Quick Favorites Menu T55027
* `F1`: Help (Context sensitive)
* `F2`: Rename active item.
* `F3`: Operator Search (also `Cmd-F` on macos).
* `F4`: File Context Menu.
* 3D View
* `AccentGrave`: View axis pie menu.
* `Alt-MMB(Drag)`: Relative view axis switching
* `Alt-MMB(Click)`: Center on the mouse cursor.
Note: this is a productivity feature for experienced users,
intended as a fast alternative to the view manipulator or num-pad.
* `Z`: Shading modes pie menu.
* `Alt-Z`: Toggle x-ray.
* `Shift-Z`: Toggle wire-frame.
* `Alt-Shift-Z`: Toggle overlay.
* Edit Mode: Mesh
* `Alt-N`: Normals Menu
* Dope Sheet Editor
* `Ctrl-Home`: Set start frame.
* `Ctrl-End`: Set end frame.
* `Ctrl-Tab`: switch to FCurve editor.
* Graph Editor
* `Ctrl-Tab`: switch to Graph editor.
## Removed
* Global
* `Ctrl-Up` (Toggle fullscreen), Use `Ctrl-Space`.
* `Ctrl-Down` (Toggle fullscreen), Use `Ctrl-Space`.
* `Alt-Wheel` (Frame offset), use `Left/Right`.
* Grease Pencil
* `D-*` (All keys that use the D-Key as a modifier) **NO REPLACEMENT**.
//(updated to use tool-system, full grease pencil support has it's own modes).//
* 3D View
* Global Keys
* `Shift-Wheel` (`VIEW3D_OT_view_pan`) **NO REPLACEMENT**.
* `Ctrl-Wheel` (`VIEW3D_OT_view_pan`) **NO REPLACEMENT**.
* `Alt-Shift-Wheel` (`VIEW3D_OT_view_orbit`) **NO REPLACEMENT**.
* `Ctrl-Shift-Wheel` (`VIEW3D_OT_view_orbit`) **NO REPLACEMENT**.
* `Shift-Z` (`VIEW3D_OT_toggle_shading`, `RENDER`), use `Z` pie menu.
* `Alt-Z` (`VIEW3D_OT_toggle_shading`, `MATERIAL`), use `Z` pie menu.
* Object Mode
* `Ctrl-T` Make Track **NO REPLACEMENT** (use Object menu).
* `Alt-T` Clear Track **NO REPLACEMENT** (use Object menu).
* Grease Pencil Editing
* `0..9` (`GPENCIL_OT_brush_select`) **NO REPLACEMENT**.
* Sculpt Mode
* `0..9` (`BRUSH_OT_active_index_set`) **NO REPLACEMENT**.
* Vertex Paint
* `0..9` (`BRUSH_OT_active_index_set`) **NO REPLACEMENT**.
* Weight Paint
* `0..9` (`BRUSH_OT_active_index_set`) **NO REPLACEMENT**.
* Texture Paint
* `0..9` (`BRUSH_OT_active_index_set`) **NO REPLACEMENT**.
## Changed
* Global
* `Spacebar` (operator search menu toolbar popup). Use `F3`.
* `Alt-F10` (toggle fullscreen area). Use `Ctrl-Alt-Space`.
* `Alt-A`: (toggle animation playback). Use `Shift-Spacebar`
* `Alt-F` (`VIEW3D_OT_view_center_pick`). See `Alt-MMB` shortcuts.
* 3D View
* General
* `Shift-F`: Fly/Walk Mode (Use `Shift-AccentGrave`)
* `Ctrl-Space`: Toggle Manipulator, (Use `Ctrl-AccentGrave`)
* `,` and `.` are now orientation and pivot pie menus.
* `Z`: Toggle wire-frame shading (Use `Shift-Z`).
* Object Mode
* `Ctrl-Tab` (Pose Mode / Weight Paint). Use `Ctrl-Tab` (Opens pie-menu or toggles pose mode for armatures).
* `V` (Vertex Paint Mode). Use `Ctrl-Tab` (pie menu).
* Edit Mode: Mesh
* `Ctrl-Tab` (Select Mode), Use `1..3` (new edit-mode key).
* `Ctrl-N`: Recalculate normals (Use `Shift-N`)
* Weight Paint
* `W`: Adjust weight (. Use `Ctrl-F`).
* Image Space
* UV Edit
* `W` (: Weld), Use `Shift-W` (make room for W-key context menu).
* `F3` (: Save As),. Use `Shift-S` (make room for `F3` search).
* Node Editor
* `Ctrl-LMB` drag: Cut Links, Now use `Ctrl-RMB` drag. (make room for box de-select)