Currently, when switching to the camera view, it’s not immediately clear to users how to manipulate it. The camera must be selected, and it requires some difficult multi-step actions to be able to rotate or move the camera.
Additionally, * [ ] {icon circle color=yellow} To be able to manipulate thefrom a camera from inside the camera viewoperation perspective, we should add a camera gizmousers usually need a more optimized and precise way to only affect the pitch, like so:
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yaw, panning, tracking and zooming, * [ ] {icon circle color=yellow} Make Render Region handles always available inside camera view.
We already have really nice gizmo handles for resizing the Render Regionseparately.
We can make this a lot easier by surfacing optimized camera manipulation gizmos right in the viewport when viewing the scene through the camera view:
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But they only work when the camera is selected. I think this makes them too hidden, and also makes them a hassle to use, because you much keep selecting the camera to use this. We should simply make them always work inside the camera view. 4937010}