Blender: 2.76 RC1 (built from master at 0dbde559cfff511e)
OS: Arch Linux 4.1.6 / Nvidia 352.41
Blender crashes at a random frame when rendering this blend file. I'm not sure if it's the animated emitter, or the multiple particle systems, or the force fields. Or all of them together.
Here's the backtrace:
```
# backtrace
bin/blender(BLI_system_backtrace+0x1d) [0x12469fd]
bin/blender() [0x943f1c]
/usr/lib/libc.so.6(+0x33680) [0x7ff540784680]
bin/blender(RE_addRenderInstance+0x21e) [0xcbfb3e]
bin/blender() [0xc81d0d]
bin/blender(RE_Database_FromScene+0x1c0) [0xc82ac0]
bin/blender() [0xc993e2]
bin/blender() [0xc998de]
bin/blender() [0xc9c96a]
bin/blender(RE_BlenderAnim+0x383) [0xc9d853]
bin/blender() [0xbe5319]
bin/blender() [0x953c1a]
/usr/lib/libpthread.so.0(+0x74a4) [0x7ff540d004a4]
/usr/lib/libc.so.6(clone+0x6d) [0x7ff54083a13d]
```
Test blend:
{F236571}