**System Information**
Operating system: macOS-13.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Max 1.2
**Blender Version**
Broken: version: 3.2.2, 3.5.0 Alpha, branch: master, commit date: 2022-12-30 13:35, hash: `rB3340cc810203`
Worked: unknown
**Short description of error**
Almost always when I open files saved by other people, and I go to the shader editor, the nodes are far out of view and I have to scroll and search for them or press view - frame all to find them. This is on a MacBook Pro, maybe it has to do with the Retina display resolution?
**Exact steps for others to reproduce the error**
Open file below (from a different bug report):
{F14110488}
No nodes are in the visible area of the shader editor, I have to scroll far to the right to see them.
When I subsequently save and reopen the file, they do stay in view.
More basic scenario:
With the default scene, open the shader editor (showing you the cube material)
Scroll a while in any direction
Create a new material
You are presented with a blank canvas, with the nodes far out of view (which is at least annoying if you know what is going on and highly confusing if you don't)