**System Information**
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.59
**Blender Version**
Broken: version: 3.2.2, branch: master, commit date: 2022-08-02 18:15, hash: `rBbcfdb14560e7`
Worked: haven't tested older versions due to the amount of work it takes.
**Short description of error**
Fully tracked and **locked** 3D trackers eventually corrupt and start jittering and moving about, and it somehow affects previous incremental saves.
**Exact steps for others to reproduce the error**
I have no idea of what or how it happens, all I know is that my footage is an .mp4 file, 1080p, 60 FPS and after **hours** of work, when adding more trackers (I have 28 in total), the old ones bug out and start jittering, even though they were tracked perfectly and were **locked**. This is the second time this has happened to me in a row, and for my second attempt I was saving incrementally but just noticed it doesn't matter as when this happens the whole tracking gets corrupted, even on the previous save files which makes absolutely no sense.
The footage is playing back just fine, I even replaced it with an image sequence and I can confirm that the issue is with the trackers, not the footage.
Here's a video demonstrating the issue after it happened (sorry if it's not much but I literally have nothing else to show):
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I did search for similar issues and found T44675 but I still consider this a breaking a bug which shouldn't happen, considering it made me waste a minimum of **5 hours of work**.
Again, I know this is not enough information but I literally have no idea of what else to say about this. I was just tracking normally and it happened.