**System Information**
//Affected://
Operating system: Linux-5.4.0-56-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: SVGA3D; build: RELEASE; LLVM; VMware, Inc. 3.3 (Core Profile) Mesa 20.0.8
//Not affected://
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.30
**Blender Version**
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-12-07 12:13, hash: `rBcf9275dd4e45`
Worked: Currently checking, likely caused by one of the geometry node related commits.
**Short description of error**
The color of the shader sockets is currently red instead of green on my Linux build. A build of the same commit on Windows displays them as green.
**Exact steps for others to reproduce the error**
# Open the shader editor