**System Information**
Operating system: Linux-4.15.0-58-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: Quadro GP100/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.40
**Blender Version**
Broken: version: 2.81 (sub 11), branch: master, commit date: 2019-09-13 09:03, hash: `rBbb7c858598ff`
**Short description of error**
In this example character I am using 3 UV maps. One for the head, one for the body & one for the hands.
Each area of the body doesn't just have its own UV map but also its own material that is using this UV map.
When entering the Material Preview Mode only the body is on colour, which is likely because the other 2 UVs were not loaded?
When clicking on any UV map in the object data tab it fixes itself.
{F7744937}
{F7744928}