**System Information**
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1080 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.15
**Blender Version**
Broken: version: 2.81 (sub 10), branch: master, commit date: 2019-09-09 20:20, hash: `rB3e81c1c1d5fd`
**Short description of error**
Denoising Albedo pass appears washed out
**Exact steps for others to reproduce the error**
Open the following blend file and press F12
{F7737135}
The Denoising albedo pass will come out like this
{F7737167}
{F7737140}
Lower the Principled Roughness value to 0 and press F12 again
This time the albedo looks correct
{F7737174}
{F7737144}
Switching to Metallic 1.0 and Roughness 0.5 looks like the albedo is completely lost
{F7737178}
{F7737160}
For the denoiser to give proper results, the Denoiser Albedo pass would need to give clean colors, not washed out colors.