The attached fbx file contains a camera object. When importing it into blender, the rotation values do not match anymore.
{F197080} (source)
{F197081} (ready to use blend with camera imported)
The animation goes from f1001 to f1171 (which in Blender gets offset by +1 frame, but that's a separate issue).
For reference, the original Z rotation values are:
```
-79.823,-79.8115,-79.8003,-79.7903,-79.7815,-79.7707,-79.7558,-79.7399,-79.724,-79.7107,-79.6989,-79.6903,-79.6825,-79.674,-79.6653,-79.6571,-79.6481,-79.641,-79.6385,-79.6379,-79.6343,-79.6323,-79.6277,-79.6241,-79.6161,-79.6122,-79.6087,-79.6066,-79.6074,-79.6093,-79.6097,-79.6102,-79.611,-79.6115,-79.6111,-79.6115,-79.6104,-79.6089,-79.6078,-79.6022,-79.5982,-79.5939,-79.5868,-79.5796,-79.5689,-79.5562,-79.5424,-79.5262,-79.5141,-79.5023,-79.4944,-79.4847,-79.4746,-79.4637,-79.454,-79.4487,-79.4472,-79.4461,-79.4436,-79.4388,-79.4311,-79.4212,-79.4119,-79.4045,-79.3978,-79.3959,-79.3891,-79.3829,-79.3692,-79.3569,-79.343,-79.3313,-79.3242,-79.3163,-79.3077,-79.2981,-79.2861,-79.2731,-79.2579,-79.2413,-79.2217,-79.1999,-79.1754,-79.1471,-79.1162,-79.0837,-79.0459,-79.0058,-78.9637,-78.9254,-78.8897,-78.8596,-78.8321,-78.8039,-78.7775,-78.7474,-78.713,-78.6648,-78.5961,-78.5137,-78.424,-78.3283,-78.2271,-78.1182,-78.0031,-77.8803,-77.7458,-77.6046,-77.4494,-77.2853,-77.1093,-76.907,-76.6937,-76.4738,-76.2478,-76.0187,-75.794,-75.5689,-75.3435,-75.1152,-74.8932,-74.6722,-74.4588,-74.2434,-74.0248,-73.7895,-73.5529,-73.3277,-73.1123,-72.8888,-72.6617,-72.4254,-72.1892,-71.9512,-71.7222,-71.4953,-71.2708,-71.0437,-70.8194,-70.5942,-70.3716,-70.1537,-69.9363,-69.7331,-69.5366,-69.352,-69.1747,-68.9908,-68.7957,-68.5965,-68.4017,-68.2103,-68.0305,-67.8574,-67.6845,-67.5185,-67.3456,-67.1694,-66.9937,-66.8273,-66.6636,-66.4985,-66.3391,-66.1798,-66.0166,-65.8631,-65.7166,-65.5698,-65.4269,-65.2928,-65.1669
```
The order of evaluation in the source file is ZXY, which then needs to be mapped to something else in Blender (did not figure out which yet).
I can provide the rotation for all axis if needed.