With curve support in geometry nodes we have an opportunity to add useful curve primitives.
Here is an initial list, more should be added
| {F10175990}| {F10175964} | Outputs a poly spline in a perfect circle portion that intersects the three points. Could have modes to only use two points and use the smallest angle, or to use a center point and input angles.
| {F10175977} | {F10175972} | Outputs a poly spline with an evaluated quadratic bezier spline. Bezier splines in Blender are cubic.
| {F10175985} | {F10175982} | Outputs a bezier segment. This is just a parametric version of the first item in the curve add menu. Handles should be aligned.
More types to be considered:
* **Spiral** Many types of spirals exist. Which are most commonly useful?