As reported by @Papercut in [[ https://developer.blender.org/T78217 | T78217 ]] paw rig type appears to have limitations on the unguligrades rear limbs.
There is a [[ https://developer.blender.org/D8154 | patch ]] submitted by @Mets that solves the issue on the lower part of the limb by replicating the front limb setup. This has some minor issues that needs to be tackled:
• the foot ik control is not positioned correctly.
• would benefit of an automation on heel that counter-balance the foot_ik rotation. This can be easily done adding a copy rotation constraint from foot_ik to heel (X invert, space: local>local, Mix: Before original)