**System Information**
Operating system: Linux-5.3.0-45-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21
**Blender Version**
Broken: version: 2.83 (sub 11), branch: master, commit date: 2020-04-04 16:55, hash: `rB505a19ed75b2`
Worked: with a version I compiled a few days ago
**Short description of error**
When rendering with Cycles and //Adaptive Sampling// turned on the resulting image has artifacts.
Rendering on GPU (and CPU) looks like this:
{F8449214}
Rendering on CPU looks like this **(please take a look at the full image because in the preview the artifacts are not shown)**:
{F8449216}
It's a little bit late here so I'm not able to make a bisect, but it worked with a version a few days ago :/
**Exact steps for others to reproduce the error**
1. Open Blender and click on //General// on the //Splash Screen//
2. Change the render engine to //Cycles//
3. Turn on //Adaptive Sampling//
4. Press `F12` to render
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Stay cool, have fun^^