**System Information**
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 522.30
**Blender Version**
Broken: version: 3.3.1, branch: master, commit date: 2022-10-04 18:35, hash: `rBb292cfe5a936`
Worked: (newest version of Blender that worked as expected)
**Short description of error**
While viewing and rendering scenes with cycles with GPU Compute, the screen freezes after a few samples have been rendered. And on the top left of the screen shows the error "Illegal Address in CUDA queue"
**Exact steps for others to reproduce the error**
I have been using Eevee for my projects due to this error. Eevee works completely fine. But while switching to viewport shading rendered view with cycles the screen freezes on the viewport after a few samples is rendered and shows the error " Illegal address in CUDA queue. But this error does not occur when I use the viewport shading rendered view with CPU option and it renders all the samples with the CPU. The error is shown, and the screen freezes only while using GPU with cycles. And after the error and screen freezes, the program does not crash. And I can still switch to the material preview view and wireframe view.
I had reported this bug a while back, and one of the suggestions was that there may be instability in the clock speeds of my GPU due to blender, therefore, if I use afterburner and reduce the clock speeds of my GPU, it may become more stable and render the scene fully. I tried this multiple times and it worked. After reducing my clock speeds from MSI afterburner, the scene rendered without any error and freezing with the GPU compute in cycles multiple times. But the problem that I am facing right now is that I do not know up to what clock speeds I need to reduce my GPU to in order to make blender work consistently with GPU in cycles. Can you tell me what settings