**System Information**
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1660/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.84
**Blender Version**
Broken: version: 3.1.0 and upwards. including 3.2.0 Alpha, branch: master, commit date: 2022-03-31 17:14, hash: `rB42853bacc973`
Worked: (newest version of Blender that worked as expected)
**Short description of error**
//String to Curves// node causes crash when the output from the //Curve Instances // socket is filled with N-gons (via //Fill Curve// node) and linked to a //Merge by Distance// node.
{F12964804}
Some things I've observed via trial and error:
- It doesn't matter if the Geometry Nodes in question is on a curve object or a mesh object
- Crash doesn't occur when the //Triangles //mode of the //Fill Curve// is used instead of// N-gons//
- Crash doesn't occur if you use a //Realize Instances// node right after //String to Curves//
- Crash doesn't occur if you use a //Resample Curve// node right after //String to Curves//
- Crash doesn't occur if you add a Geometry Nodes to a normal Text object (Shift A > Text) and use the same //Fill Curve—N-gons **>** Merge by Distance// setup (as seen in the screenshot)
- Crash doesn't occur if you attempt to use the same //Fill Curve—N-gons **>** Merge by Distance// setup with other type of curve instances (for instance, curve primitives instanced on points—as seen in the screenshot)
**Exact steps for others to reproduce the error**
# Put a //Geometry Nodes// modifier on any type of object that supports it.
# Add a //String to Curves// node and link the output from the //Curve Instances //socket into a //Fill Curve// node with the //N-gon// mode selected
# Feed the //Fill Curve// node into a //Merge by Distance// node, which in turn is linked into the //Group Output—Geometry// socket.
# Crash occurs as soon as you link or attempt to play with the value on the //Merge by Distance// node.
or
# Download the attached blend file and mute the //Resample Curve //node of the GN setup seen in the bottom part of the screenshot above.
Thanks!
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