**System Information**
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2060 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71
**Blender Version**
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: `rB211b6c29f771`
Worked: (newest version of Blender that worked as expected)
**Short description of error**
As you open the blend file and go into rendered view the back plane that has emissive properites will clip trough rest of the mesh. It's nothing major luckily, just a visual bug
**Exact steps for others to reproduce the error**
{F9347938}
Open the attached blend file, DO NOT move the world view. Go in to rendered view on the right window.
The `Material.013` material on `Neon_kyltit` in combination with `Material.003` on `Tausta_blue` seem to cause the glitches (for me)
Glitch looks like this btw and only appear on GPU.:
{F9372591}
This is on CPU
{F9372578}
`Material.013` is not even assigned to any faces.
If any of the two get removed, all is good again.
Checked a bit more and here is a simplified file:
{F9372722}
- camera/view being inside an object with a material that has an emission plugged into the volume slot
- looking at an object/face that also needs to meet "weird" requirements:
-- has an emission shader in the material volume slot
-- has normals pointing in both directions
{F9372783}
Looks like this then:
{F9372749}