OS: Windows 10
GPU: gtx 1070
Blender version: 2.82a
I'm noticing great application-wide hangs when videos are used as textures of 3d objects using "Image texture" nodes in the Shader editor. It only takes as few as five 1080p60 textured planes to make the "material preview" and the "rendered" viewport shading modes unusable due to multi-second freezes whenever anything is done that even remotely concerns these particular objects such as seeking and scrubbing in the timeline or editing keyframes. Even one video texture is enough to make scrubbing stutter beyond usability. In addition, there is an initial 5 seconds freeze when hitting F12 to render a single frame. I'm using Eevee renderer and sRGB color space.
When the freezes happen, the task manager shows that blender uses 25% of the cpu, meaning that it is maxing out only one of the four available cores, even tho not even using all of them would make the situation much better. GPU stays unused throughout the freeze and the ssd is only lightly used by blender.
Open the provided .blend file, update the shader node on the left with the attached example video, set the "Frames" field to 9999 and click around the timeline.
{F8505966}
{F8505967}