**System Information**
Windows 7 Professional
Cpu: i5-3470
gpu: gtx 970 4gb
**Blender Version**
Broken: (example: 2.73 (b4d8fb5)
Worked: (unknown)
**Short description of error**
When using the displacement method of "True" and using a bump map in the node setup (using cpu and experimental) it crashes every time on render no matter how low or high the resolution of the mesh is.
**Exact steps for others to reproduce the error**
Open Blender 2.73>add a mesh>create a node setup with displacement>turn on cpu rendering> turn on experimental>enable "true" displacement method under
object data panel for your mesh> Render with either real time or f12> watch blender crash :(