**System Information**
Windows 7 64-bit, Nvidia GTX 570
**Blender Version**
Broken: official 2.74a and fef31aa (latest win 64-bit build)
Worked: -
**Short description of error**
The lattice object's bounding_box doesn't update when the lattice object is edited in edit mode, it stays a cube shape.
I don't know whether this is a separate issue, or just my own misunderstanding, but it also always reports that the bounding box corner values are all at '0.0' when using the script in the attached blend file to print them out. This also happens with cameras and empties, I haven't tested other objects.
**Exact steps for others to reproduce the error**
1. Open the blend {F221795} to see the edited lattice but with the bounding box still a cube.
2. Run the script in the open text editor to print the '0.0' bounding box corner coordinates of the selected object to the console.