BGE material loader, is a texture loader located in [ Properties > Material ]. When choosing to add a new texture, a file path chooser appears and the image is loaded as one of the following texture maps: diffuse, normal, specular, emission , reflection, and glow. Example: you only choose an image for the diffuse map, then only a texture node called "Diffuse" is created with the color and alpha channels selected.
- It automatically names the textures data nodes in the material textures list according to the files that are loaded and all the properties proper to each type are activated.
- Each texture is mapped to UV with FLAT projection.
Possible add-on outcomes:
- when the material is created it is added to the global material list of the .blend file.
- it can add the material to an activated object materials list.
- a new plane can be created with the texture applied to it.
{F90524}