**System Information**
Window Vista Home premium sp1
NVidea Geforce 210
**Blender Version**
Broken: (2.69 ; 2.70 19e627c; 2.70 b339535)
Worked: (I don't have any older version of blender in which to test it)
**Short description of error**
this is what I get when I print the vector directly:
<Vector (0.0019, 0.0020, -0.0000)>
but as soon as I try to extract a single axis or put it into a list I get a strange value in the Z axis and also in the Y axis though it is less drastic
[0.0019057794706895947, 0.0019923546351492405, -2.384185791015625e-07]
I would like to know if anyone else has this problem or if it is just me
NOTE I don't know if this is also a bug in the game engine
**Exact steps for others to reproduce the error**
attached is a .blend that reproduces the bug
run the internal game engine then stop it and open the console this should be on it
`
isinstance(vec,Vector)#True <Vector (0.0000, 0.0000, -0.0000)>
list(vec) [0.0, 0.0, -1.1920928955078125e-07]
`
{F86469}
**What I think is wrong**
I think the mesh face is somehow just high enough to give C a very small number but then when the value is being converted to python it is being misunderstood as something else. Thats just my geuss.