= UV Editor
Currently, the UV editor has a bunch of confusingly overlapping tool-modes. This should all be simplified via the new active tools system.
* [X] {icon circle color=red} Add Radius, Strength and the other relevant UV Sculpt settings to the tool settings & top bar
* [ ] {icon circle color=red} Add Grab tool to the toolbar
* [ ] {icon circle color=red} Add Rotate tool to the toolbar
* [ ] {icon circle color=red} Add Scale tool to the toolbar
* [ ] {icon circle color=red} Add Scale Cage tool to the toolbar
* [ ] {icon circle color=yellow} Add Pan & Zoom gizmos in top right corner, same as 3d view.
* [ ] {icon circle color=green} Add the Placement option to the Annotate tool settings (Current default is to only draw in the view, which is not so useful)
* [ ] {icon circle color=green} Add Shear tool to the toolbar
* [X] Split UV Editor from Image Editor
* [X] Remove old tools panels
* [X] Add 2D Cursor tool to toolbar
* [X] Add Transform tool to the toolbar
* [X] Make the Transform Scale Cage Gizmo only appear when Scale Cage transform tool is used
* [X] Fix Annotate tool in the toolbar, so that it actually works
* [X] Add UV Sculpt tools to the toolbar
When in the Image Editor Paint Mode, we should follow the design of the Paint modes in the 3D View, meaning;
* [X] {icon circle color=red} Tool Settings should be in top bar
* [X] {icon circle color=red} Toolbar should work the same as in 3D View
{F4411299}