**System Information**
Operating system and graphics card
Windows 7 x64
NVIDIA GeForce GTX 580
**Blender Version**
Broken: 2.77 RC2 1e1118e
Meshes in Linked Groups deformed by a Proxy Object often glitch when cycling Viewport Shading. Seems to only occur when using Textured Solid shading.
**Exact steps for others to reproduce the error**
Reliably occurs in attached blends. ranger.blend is the Library, ranger_error.blend is the scene.
Set Viewport Shading to Wireframe with Z, Alt-A to play for a few frames, Alt-A again to pause, switch back to Solid Shading with Z and the mesh will appear distorted. Advance the playhead and it'll jump back into place.
Can also be observed when cycling between Wireframe and Solid by hitting Z while animation plays.
[[ http://blenderartists.org/forum/showthread.php?318414-Ranger-Game-Ready-Low-Poly-Asset-(download-included!) | Ranger ]] asset by [[ http://www.ethansnell.com/ | Enthymeme ]]. {F289404} {F289406} {F289402}