**System Information**
Operating system: macOS-12.4-arm64-arm-64bit 64 Bits
Graphics card: Apple M1 Apple 4.1 Metal - 76.3
**Blender Version**
Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-10-10 08:50, hash: `rBf77eadc20367`
Worked: (newest version of Blender that worked as expected)
**Short description of error**
Activating a certain Vertex Group before calling the Smooth Vertex Weights won't necessarly respect the choices even when the Subset Active Group is enabled. As soon as you interact with the pop-up operator's parameters seems Blender will pick up another Vertex Group instead of the current activated one.
Video:
{F13649760}
Sample file:
{F13649769}
**Exact steps for others to reproduce the error**
1. Paint some vertex groups on your mesh.
2. Click on one of your groups to set it active.
3. Call the Operator from Weight Paint > Weights > Smooth
4. Set operator's Submenu to Active Group
*Note that is might switches to another Vertex Group as soon as you interact with the pop-up's operator parameters.
_
Workaround: after setting the desired Vertex Group active, you must perform another action like clicking with you brush on an empty area of the 3D view. This way it will respect the active Vertex Group selected.
It seems some kind of residue living in the memory of undo buffer. I don't know... could you please investigate?
Thanks you!