**System Information**
Operating system and graphics card
Windows 10
6 x Nvidea sapphire
**Blender Version**
hash 5bd8ac9
**Short description of error**
I made a ~ 60mb animation, its a product demo (so i dont put it in public post here.)
I got only 1 camera, and the only part animated is its position and a focus point.
I have a track-to empty as a focus target, for the camera and the empty i made a key frame animation.
The OpenGL rendering of the frame is just as in the viewport (looks correct).
CPU rendering of the frame works OK
GPU rendering of the frame does go Wrong
With GPU in cycles the positioning of the camera is wrong. this happens in command mode and in GUI mode its as if it takes position from where i start rendering and then doesnt move anymore