**System Information**
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2080 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.74
**Blender Version**
Broken: version: 2.83 (sub 11), branch: master, commit date: 2020-04-03 00:24, hash: `rB6f4dbb661f10`
Worked: (newest version of Blender that worked as expected)
**Short description of error**
The wireframe overlay in 3d viewport on 1.0 threshold (meaning it should show all edges) is not showing all edges when there is 2 bevel modifiers.
**Exact steps for others to reproduce the error**
-Add a cube
-Add bevel modifiers with one edge bevel weight with 5 segments (dont apply!)
-Add a new angle based bevel modifier
-Turn on the wireframe overlay and put it on full value (1.0)
Observe the wireframe of the angled bevel
{F8445949}