**System Information**
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 526.98
**Blender Version**
Broken: version: 3.3.0, branch: master, commit date: 2022-09-06 15:39, hash: `rB0759f671ce1f`
Worked: (newest version of Blender that worked as expected)
**Short description of error**
When you model a long cilinder by modifying the x,y,z values, set the scale to 1,1,1 and then uv unwrap the figure you end up with a skewed UV-map. It looks like every single rectangular face is moved down a bit along the x-axis.
**Exact steps for others to reproduce the error**
- Model a long cilinder by modifying the x,y,z values (I used x=0.005m , y=0.005m, z=0.1m in this example)
- set the scale to 1,1,1
- mark seam on top circle, bottom circle and one of the side edges
- select all faces
- uv unwrap
Based on default startup values.
{F13975691}
{F13975692}
{F13975696}