### Simplified Report
The following file contains an object with no animations. Exporting the object with All Actions enabled and importing it again will assign an action to it.
This is most likely due to the fact that `animation_data` is not `None` in the object, but `animation_data.action` is `None`.
{F13368958}
### Original Report
**System Information**
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.15
**Blender Version**
Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-08-01 01:02, hash: `rB6749a4a8f029`
**Short description of error**
Exporting a mesh as fbx and reimporting it creates keyframes
**Exact steps for others to reproduce the error**
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
- Open the attached file
- export the content as fbx
- reimport the content as fbx
- Watch the keyframes
I have no idea how i managed to show this behaviour. It just happened to two meshes in my scene. The other dozens of objects in the scene exported and imported just fine.
{F13368958}
{F13368953}