**System Information**
Operating system: Linux-5.15.12-1-MANJARO-x86_64-with-glibc2.33 64 Bits
Graphics card: Mesa DRI Intel(R) HD Graphics 4600 (HSW GT2) Intel Open Source Technology Center 4.5 (Core Profile) Mesa 21.3.2
**Blender Version**
Broken: version: 3.1.0 Alpha, branch: makepkg (modified), commit date: 2021-12-31 20:32, hash: `rB6844304dda49`
Worked: (newest version of Blender that worked as expected)
**Short description of error**
I have a large scene with many objects. At some time, I got the issue - **Failed to submit batchbuffer. No space left on device**.
Bellow shown last log of full debug mode. The Blender completed render and got to another stage and is crashed:
Full debug a message when
```
I0102 00:40:21.743168 13984 scene.cpp:384] System memory statistics after full device sync:
Usage: 2,409,882 (2.30M)
Peak: 2,676,122 (2.55M)
I0102 00:40:21.743232 13984 device_impl.cpp:127] Buffer allocate: RenderBuffers, 2,124,800 bytes. (2.03M)
UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
UI_menutype_draw: opening menu "TIME_MT_editor_menus"
UI_menutype_draw: opening menu "IMAGE_MT_editor_menus"
UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
UI_menutype_draw: opening menu "TIME_MT_editor_menus"
UI_menutype_draw: opening menu "IMAGE_MT_editor_menus"
I0102 00:40:22.896234 13984 session.cpp:138] Rendering in main loop is done in 1.15304 seconds.
I0102 00:40:22.896263 13984 session.cpp:139]
Full path tracing report
Path tracing on: Intel Core i7-4771 CPU @ 3.50GHz (CPU) (4 threads) [CPU]
Render Scheduler Summary
Mode: Background
Resolution: 332x400
Adaptive sampling:
Use: False
Denoiser:
Use: False
Time (in seconds):
Wall Average
Path Tracing 1.083619 0.108362
Display Update 0.065896 0.021965
Total: 1.149515
Rendered 10 samples in 1.153011 seconds
Average time per sample: 0.115301 seconds
I0102 00:40:22.896525 13983 session.cpp:474] Total render time: 1.31498
I0102 00:40:22.896562 13983 session.cpp:475] Render time (without synchronization): 1.15333
UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
UI_menutype_draw: opening menu "TIME_MT_editor_menus"
UI_menutype_draw: opening menu "IMAGE_MT_editor_menus"
i965: Failed to submit batchbuffer: No space left on device
Aborted (core dumped)
```
I tried clean up the file and removed a lot objects in the scene but it don't help me. Also I have a similar scene and the same parameters and Blender doesn't crashing.
I'm sure this is some of issue with this file, not the device. 2 days ago it worked just fine and I didn't have the issue. Please see attached file.
**Exact steps for others to reproduce the error**
1) Open attached file
2) Go to Render layout and press F12 for start render (I am using here render region to speed up rendering)
3) After render Blender crashes (for me)