**System Information**
Operating system: Linux-5.15.16-200.fc35.x86_64-x86_64-with-glibc2.34 64 Bits
Graphics card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 495.46
**Blender Version**
Broken: version: 3.1.0 Beta, branch: master, commit date: 2022-01-28 15:18, hash: `rBb6f640b95342`
I think it has always been like this. Nothing special about this version.
**Short description of error**
When nodes are close together (one grid unit) the mouse hit point for the incoming socket seems off to the right. Also, if one node is selected, moving this node is favored over pulling out the node connection from the actual mouse position.
Examples for both are in this short clip:
{F12835590}
It's probably a minor thing, but happens quite often. Solving this would make the node editor much nicer to use.
PS: Sorry - I don't know why my gif plays back at only half speed. I'm much quicker. ;)