This is how things look with Curve Resolu**Short description set to **12**of error**
{F386752}When you have a curve with high resolution (many points), the part where there's more points per Blender Unit get decimated - loose detail.
I'd expect quite the opposite. The less detailed parts of the curve behave as expected.
**Exact steps for others to reproduce the error**
# Open: {F416455}
# change the **Preview U** from 1 up to 64 and watch what happens to the generated mesh.
Here's screenshots from what you should see:
This is how things look with Curve Resolution set to **3**U = 1
{F386750}{F416458}
As you can see, the part where there's more points per Blender Unit get decimated - loose detail - when the curve resolution is higher.U = 15
I'd expect quite the opposite.{F416457}
U = 64
{F416456}
And now with the curve control points overlay (edit mode):
{F416466}
This didn't happen until I subdivided the curves quite a lot - the more points the curve has, The less detailed parts of the curve behave as expectedthe worse the decimation that happens for high U values.