**System Information**
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.15
**Blender Version**
Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-08-14 13:19, hash: `rB39bad22008fb`
**Short description of error**
When you add a hotkey to the object modes, then you cannot distinguish the hotkeys for the different object types. The Mode dropdown menu in the keymap manager shows three sculpt mode entries, two Vertex Paint entries, two Weight Paint entries and two Edit Mode entries. And it is a guessing game which entry is for what. You need to open the keymap python file to have a look which object type is meant here. Sculpt mode exists for meshes, empty hair and grease pencil for example.
**Exact steps for others to reproduce the error**
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
- Add a hotkey to let's say Object mode.
- Switch to Keymap manager and search for the new entry.
- Open the Dropdown menu for the Mode.
- Have a look at the entries.
{F13387003}