**System Information**
Operating system: macOS-13.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Max 1.2
**Blender Version**
Broken: 3.2.1; version: 3.5.0 Alpha, branch: master, commit date: 2023-01-06 00:40, hash: `rBbc5337a05a22`
Worked: unknown
**Short description of error**
When using the mesh to volume modifier, volumes are not visible with the volume scatter and absorption shaders in eevee. They are visible with the principled volume shader. They are also visible when using the geometry nodes mesh to volume node instead of the modifier.
Additionally a very specific bug occurs: when I have the scatter or absorption node attached, then go to eevee rendered view, switch back to cycles rendered view and then attach the principled volume, the geonodes volume becomes invisible. That becomes visible again when I manipulate the blackbody intensity value (but not any of the other values in the shader node).
**Exact steps for others to reproduce the error**
See attached blend file
When in viewport shading or eevee rendered view, the cube with the mesh to volume modifier does not render when volume scatter or absorption nodes are connected. Attach the principled volume node and it does render.
{F14120725}