**System Information**
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94
**Blender Version**
Broken: version: 3.3.0, branch: master, commit date: 2022-09-06 15:39, hash: `rB0759f671ce1f`
Worked: never i think
**Short description of error**
Loading a brush alpha/texture on dense meshes takes very long. Especially when you do a brush before swapping out the brush texture again. If you don't do a brush stroke after loading a texture and directly load another one it will be done quicker.
My machine: AMD 5900x, 32gb ddr4 ram, RTX 3060 12gb
{F13528395}
**Exact steps for others to reproduce the error**
1. Add a standard uv sphere and apply 7 subdivisions. You will end up with over 8 million faces.
2. Go to sculpt mode and add an image texture to the standard brush.
3. Do a stroke and load another texture/alpha -> long loading time (several seconds) and this will go higher and higher with more polygons
4. Now don't do a brush stroke and load another texture/alpha -> quick loading time
Here are the textures i've used in the video to test. {F13528456}