In the image editor the template image info is used to display some settings and information of the image.
It is unclear to users how the image is organized on the gpu. This might confuse users how to optimize their
scene.
This is the panel without the proposed changes.
{F13318865 width=50%}
The idea is to add a GPU layout hint (text) to the uiTemplateImageInfo in image_buttons.c
This information is generated by `imb_gpu_get_format` This is currently a private function.
The part that we need can be encapsulated in a new function `IMB_gpu_get_texture_format` and IMB_gpu_get_texture_format_description to return a `const char*`
See eGPUTextureFormat for possible options. Towards the user we should remove the GPU_ prefix.
This could be added behind the `4096 x 4096, RGBA float` for example `4096 x 4096, RGBA float, RGBA 16F`.