**System Information**
i7 720QM 1.6GHz, Windows 7 Pro 64bit w/SP1, 8GB RAM, Nvidia GeForce GTS 360M w/1GB VRAM
**Blender Version**
Broken: 2.70a (Hash: f93bc76) 64bit (blender-2.70a-windows64.zip)
Broken: 2.71 testbuild1 (Hash: c56bbcc) 64bit (blender-2.71-testbuild1-win64.zip)
Worked: 2.69.0 64bit (r60995)
**Short description of error**
In the above 2.71 testbuild as well as in the 2.70a revision I noticed that if a material in Blender Internal has an image texture applied and mapped to it, as soon as you activate the Subsurface Scattering option in the Material properties panel the texture is no longer visible in the material preview window if the SSS Blend for Textures is set to value 0, and becomes visible the more you raise this value becoming fully visible at Blend Texture value of 1. The image texture is instead displayed correctly in Blender version 2.69.
I don't know if this was an intentional design change or if it's a bug but surely it doesn't help to evaluate the SSS effect correctly unless you render the object. Please, let me know if I misunderstood the BI SSS behaviour or else. Thanks.
**Exact steps for others to reproduce the error**
Open Blender and set it to Blender Internal render, with the default scene and the default material assigned to the cube go to the material's textures panel, change the texture type to Image or Movie and assign any image to the cube (you can set texture Mapping to Generated, Cube Projection). Then, go back to the Material tab and tick the SSS option; with the Blend Texture at value 0 the image texture previously visible in the material preview box is now gone and the material displays only the base diffuse color. If you raise the Blend Texture value the mapped image start becoming visible until you reach value of 1 where it's fully displayed in the preview.