**System Information**
Operating system: Linux Deepin 15, Kernel 4.15.0
Graphics card: GeForce RTX 2080
**Blender Version**
Broken: version: 2.80, branch: blender2.7, commit date: 2019-06-11 21:45, hash: d93a7290e506
Worked: (optional)
**Short description of error**
Eevee result is inconsistent between 3D View, Viewport rendering, and F12 Rendering. In this character example, the eye's are different in each. I've gone through my regular regimen of troubleshooting, making sure visibility toggles are consistent in the outliner and that render settings are setup properly. Nothing has fixed it and the difference between 3D view and Viewport rendering especially makes me think this is a bug.
{F7100381}
**Exact steps for others to reproduce the error**
{F7100340}
1. Open the attached .blend file
2. Perform viewport render
3. Advance 1 slots and perform an F12 render.
4. Note the differences between these renders and the 3D view