**System Information**
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 470/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 388.13
**Blender Version**
Broken: version: 2.83 (sub 3), branch: master, commit date: 2020-02-15 21:44, hash: `rB071639442344`
Worked: 2.83 (sub 2), branch: master, commit date: 2020-02-07 09:58, hash: `rB753323af15d7`
**Short description of error**
UDIMS don't appear to be working in EEVEE in the latest daily build.
The UDIM Monster file's materials are magenta even though all the image textures are in the correct location.
Loading the same file in rB753323af15 has no issues.
```
GPUShader: compile error:
0(15008) : error C1102: incompatible type for parameter #3 ("map.2750")
0(15018) : error C1102: incompatible type for parameter #3 ("map.2750")
0(15034) : error C1102: incompatible type for parameter #3 ("map.2789")
```
**Exact steps for others to reproduce the error**
Open the UDIM Monster Demo file in the latest daily 2.83 build.
{F8343047}
I won't have time to bisect this until tomorrow, I am uploading this report now in case the cause is clear to someone, since there were several GPU shading commits yesterday.