**System Information**
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.38
**Blender Version**
Broken:
- 2.92.0 Beta, branch: master, commit date: 2021-01-14 20:13, hash: `rB30dd31a7b3d8`
- 2.92.0 Alpha, branch: master, commit date: 2020-12-15 23:20, hash: `rB977bd7937a07`
Worked:
- 2.92.0 Alpha, branch: master, commit date: 2020-11-19 22:15, hash: `rBfdd3032f8fad`
- Reports "System is out of GPU and shared host memory"
**Short description of error**
Denoising Data with large tiles causes instant crash and exit.
**Exact steps for others to reproduce the error**
# Open attached file
# Ensure that your system preferences are configured for the use of a GPU
# Render
{F9580376}
Alternatively from the default startup file:
1. Start Blender.
2. Change render engine to Cycles.
3. Device to GPU.
4. Go to "Passes->Data" and enable "Denoising Data".
5. In Performance->Tiles option change both for Tile X and Tiles Y to 2000.
6. Change scene Dimensions both for Resolution X and Resolution Y to 2000.
7. Click "F12" for rendering.
I am working with large tiles for performance reasons my GPU 3090x and CPU with 64gb has plenty of memory.
Notes:
1. Turning on the render "OpenImageDenoise" no problem.
2. Enabling all other data passes no problem.
3. It seems related to the render tile prefiltered.
```lines
std::_Check_C_return(int _Res) Line 131 C++
std::unique_lock<std::mutex>::unique_lock<std::mutex>(std::mutex & _Mtx) Line 138 C++
ccl::CUDADevice::global_free(ccl::device_memory & mem) Line 1111 C++
ccl::CUDADevice::mem_copy_to(ccl::device_memory & mem) Line 1005 C++
ccl::CUDADevice::move_textures_to_host(unsigned __int64 size, bool for_texture) Line 798 C++
ccl::CUDADevice::generic_alloc(ccl::device_memory & mem, unsigned __int64 pitch_padding) Line 840 C++
ccl::CUDADevice::mem_alloc(ccl::device_memory & mem) Line 994 C++
ccl::device_only_memory<float>::alloc_to_device(unsigned __int64 num, bool shrink_to_fit) Line 300 C++
ccl::DenoisingTask::run_denoising(ccl::RenderTile & tile) Line 332 C++
ccl::CUDADevice::thread_run(ccl::DeviceTask & task) Line 2410 C++
ccl::CUDADevice::task_add::__l11::<Lambdafunktion>() Line 2465 C++
ccl::DedicatedTaskPool::thread_run() Line 222 C++
[External Code]
ccl::thread::run(void * arg) Line 53 C++
[External Code]
```